So then what spell do i pick? or should i scrap this entire idea? I was wondering about Disintegrate, but i'm still not sure that it would harm me that well, I would just hope that it would protect my equipment because the sword was specifically designed to absorb that spell, and either let it dissipate harmlessly, or redirect it at another target. But it makes me not have to worry about that spell. At first i was thinking of Energy Drain, but then i realized my Fort save is my strong point, and then laughed at myself because Iron Heart Surge will end any effect that i choose that lasts longer than one round. So which spell do i protect myself from? It has to be a targeted effect, area effects won't work with this enchantment. Spellblade enhancement costs 6000g and protects from a single spell chosen at creation. So do i drop one +2 enchantment from my weapon and keep the resulting 72K for augment crystals and survivability items, or can someone suggest some survivable items for around EPIC campaigns? those three leave me with 2000g for everything else. And a Ring of Universal Resistance (20) for 120K. But is it worth it? I could also buy a Belt of Magnificence to gain a +4 to all my stats for only 100K. Magic Item Compendium says to upgrade the effects it would bring the cost to a total of 125K for a +5 Deflection, +5 Saves, +3 to Hit. So with 347K left over where should i put this? Skin of the Hero is decent at 77K but it's a +3 Deflection, +3 Resistance on saves, and a +3 enhancement to hit. So what can i do to increase my threatened reach, short of pleading the DM for a "My sword is 12 Feet long, how don't i hit someone 10' away?" ruling.ΔΆ) Where should i allocate my wealth? I'm clearly stuck with the 3 Manuals at +5 reducing my 975K to 562.5K I figure i'm putting around 215.5K into my Weapon to make it a +10 Equivalent weapon made of Aurorum with the Spellblade and Sizing properties. The feat Lunging Strike reduces me to a single attack with an extra 5' reach as a full round action. A stance i could take would allow me to strike with an additional 5' of reach, but only on my turn. There are two issues i have, 1) no matter how big my sword is, i still only threaten 5' and can only strike 5' away. So now I've decided on my class as a Warblade, utilizing Iron Heart some Diamond Mind and Tiger Claw Maneuvers I've recreated the Coolest of Cloud Strife's Limit Breaks, and arranged my stats to get Monkey Grip and Wield Over Sized Weapon so i can wield a Big Freaking Sword. ![]() I've enjoyed Tome of Battle, but always been shut down on playing classes from there because my typical run of the mill DMs don't like the maneuver system, or whatever excuse they have. I was asked to join into the fray of an epic game being run once a month starting at ECL 21 and to bring a character with starting wealth as a character that I've always wanted to play to the EPIC levels. ![]() I'm sure we've all seen and/or played Final Fantasy VII.
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